NEWECOSMART
Multi-year project funded by the European Commission whose main objective is to design and develop an inclusive social innovation approach to reskill/upskill adults over 45 in rural areas so they can adapt to the green and digital transition in their current jobs or find new ones in the Habitat sector, while promoting social entrepreneurship skills and mindsets that enable the adoption of new production and/or consumption processes aligned with circular and socially responsible business models.
LIASE
The main objective of the COST Action LIAISE is to generate relevant synergies between academics, researchers, industry and public stakeholders, and to lay the foundations for stronger knowledge development in the field of Industrial Symbiosis.
DRUMS
Project funded by the European Commission whose objective is to develop training content for the manufacturing sector in key technologies such as Deep Tech solutions, Robotics and Artificial Intelligence, from a user-centred perspective that ensures the appropriate integration of technology and worker training.
WENUS
Project funded by the European Commission whose objective is to improve Vocational Education and Training in sustainable timber construction by integrating circular economy principles and 3D printing technologies into the curriculum, addressing the industry’s evolving needs for green and digital skills, and promoting innovation, sustainability and efficiency.
INSET
Project funded by the European Commission whose objective is to make the implementation of the Industrial Symbiosis circular business model a reality through a disruptive, digital and pragmatic capacity-building approach for companies and related stakeholders.
ALLVIEW
Multi-year project funded by the European Commission through the ERASMUS+ initiative, with the objective of creating a European dual VET network of Centres of Vocational Excellence in the Furniture and Wood sector.
TRIO
Project funded by the European Commission’s ERASMUS+ call, whose objective is to develop training content for European citizens in order to address knowledge gaps in data, health and digital skills.
FURNICERT
Project funded by the European Commission’s ERASMUS+ call, whose objective is to teach professional languages for the furniture sector through an e-learning tool and to develop new foreign-language skills in the furniture sector, specifically in English.
YEFECE
Project funded by the European Commission whose objective is to provide educators and young people with knowledge and skills in the field of the circular economy to transform waste or old furniture into recycled furniture.
CIRCLER
Project funded by the European Commission whose objective is to develop a new joint curriculum (EQF 4, 5 and 6) for the future Circular Economy Transition Manager, in order to update vocational and higher education in green, digital and transversal skills.
HU-VOLUTION
Project funded by the European Commission through the ERASMUS+ initiative, whose objective is to prepare designers in the Habitat sector with the skills needed to successfully initiate the transition from the New European Bauhaus and Society 5.0 towards more sustainable, aesthetic and inclusive living spaces.
SWING CAMPUS
Project funded by the European Commission whose objective is to improve inclusion in higher education by teaching sign language to future teachers. By integrating sign language teaching into teacher training, the project aims to break down communication barriers for students with hearing impairments.
ACTIVATOR
The objective of the ACTIVATOR project is to improve the participation of older citizens (60+) in citizen science initiatives in order to increase their knowledge related to the Green Deal.
ECO-BOOST
The project aims to further expand and develop educators’ training competences and to improve and support the provision of high-quality learning opportunities tailored to the needs of low-skilled unemployed young adults.
ALL HANDS ON DECK 360º
Project funded by the European Commission through the ERASMUS+ initiative, which will develop a repository of shipwright documentation, a training course mainly aimed at offering a new professional pathway to long-term unemployed people in the furniture sector, and a mentor training course.
HABITABLE
Platform of Centres of Vocational Excellence for the Habitat sector.
MASTERY
The objective of the project is to create a joint European methodology for green skills micro-credentials, developed in collaboration with social partners. The joint EU MASTERY methodology leads to a policy recommendation validated at local, regional, national and European level.
TECHGROW
To transfer our technology watch system to the textile and footwear sectors, while also internationalising VINCI.
CRAEFT
The objective of the project is to promote the use of intuitive digital aids, telecommunications, simulators, advanced immersion and high-end digitisation in craft education and training, in order to broaden access, make learning more efficient, increase practice capacity and reduce distance-related limitations in craft learning.
FITT-NESS
Project funded by the European Commission whose objective is to strengthen and support SMEs in the furniture sector in identifying interregional investment portfolios, strengthening the capacity of innovation intermediaries, developing regional innovation ecosystems and promoting the twin transition across the sector.
CROCEMS
Project funded by the European Commission through the ERASMUS+ initiative, whose objective is to develop a training course to adapt Collaborative Robotics units for the automation of waste management in manufacturing sectors and to promote circular business models.
STEAMING AHEAD
Project funded by the European Commission through the ERASMUS+ initiative, whose objective is to develop a broad set of pedagogical and educational resources with a STEAM approach for schools, incorporating creativity and innovation into technological subjects.
SIBILA
Project funded by the European Commission through the ERASMUS+ initiative, whose objective is to develop a diagnostic tool for SMEs on competitive intelligence and technology watch strategies, together with a training course.
HOME SWEET HOME
Project funded by the European Commission through the ERASMUS+ initiative, whose objective is to foster the independence and autonomy of people with disabilities in their own homes through a course on home automation aimed at caregivers.
PRIORITY 45
Project funded by the European Commission through the ERASMUS+ initiative, whose objective is to reskill adults over 45 to build a qualified and resilient workforce that, through innovation, creativity and cooperation, can thrive in today’s globalised and volatile world.
X4CRAFTS
Project funded by the European Commission through the ERASMUS+ initiative, whose objective is to develop training material using extended reality (XR) together with haptic gloves to simulate manufacturing and construction processes such as carpentry, wall painting, roof construction and floating floor installation.
INFO IPR: TEXCYCLE
The main objective of the project is to obtain sustainable solutions for the management of textile waste generated in industrial furniture production, incorporating it through disruptive processes such as FFF/FDM additive manufacturing.
INFO ELE: FURPASS
FurPass proposes a digital product passport to facilitate the sustainable management of furniture from design through to the end of its useful life, using unique digital identifiers, QR, NFC or RFID and data traceability technologies.
INFO TEC: IA-DRON
Creation of an advanced monitoring system for the early detection of fires and risk situations in industry, using drones, thermal cameras and artificial-intelligence-based computer vision algorithms.
RECIPOL – CERVERA
The RECIPOL project seeks to establish a network of Technological Centres of Excellence in Circular Economy, focused on the recycling and valorisation of polyurethane waste, a material that is difficult to recycle.
INFO MAT: BICROMA
The BIOCROMA project focuses on the valorisation of plant waste from the food sector to obtain biomaterials such as natural pigments, aimed at new food formulations and sustainable materials for the furniture sector.
RUSH – AEI 2023
R&D of an intelligent system for unattended supply through autonomous robotics in the Habitat sector.
PHARA-ON
The overall objective of the Pharaon project (a European H2020 project) is to support Europe’s ageing population by integrating services, devices and digital tools into open platforms that contribute to dignified, dependent and safe ageing.
UWB ONIDENTITY
Project focused on the research and development of advanced UWB communication techniques, signal processing and Machine Learning algorithms for next-generation radar sensors and localisation systems.
ACCESS
Funded by the European Commission, the AccesS project promotes accessible and inclusive design through advanced life-cycle analysis, simulations and compliance with accessibility guidelines.
UWB AED
Research and development of advanced UWB communication techniques, signal preprocessing algorithms and Machine Learning to improve radar sensors and localisation systems based on new electronic components.
UWB ICTEL
Project focused on the evolution of UWB technologies through the development of communication techniques, signal processing and Machine Learning algorithms applied to radar sensors and localisation systems.
SERENA RETOS
The Serena project seeks to create an intelligent system to assess and improve rest, based on a True Wireless mattress with no external cables, sensors, IoT connectivity and cloud processing using Machine Learning techniques.
UWB INGENIUM
Research project in UWB communication, advanced signal processing and Machine Learning for the development of radar sensors and localisation systems based on next-generation components.
ENZICLO3
The main objective of the EnziclO3 project is to enzymatically degrade and/or recycle flexible polyurethane foams through new biodegradable formulations and ozonation treatments.
DEGEO
Development of glasses with variable and adaptive optical lenses controlled by an optimised interface.
FUNCYCLING
Development of sportswear for cycling with clear added value by providing extra protection against possible irritations or discomfort in demanding conditions.
ARTEEKO
The ARTEEKO project aims to develop an advanced robotic manipulator (EOAT) for handling deformable fabrics in the upholstered furniture sector, including an independent head, artificial vision and a universal integration system.
GDM
Research and development of an artificial-intelligence-based predictive model for simulating the mechanical behaviour of furniture through the creation of digital twins.
BIORCAN
R&D project consisting of the development of formulations for personal and sports wellbeing that incorporate cannabinoid active ingredients to achieve therapeutic effects related to the skin and muscle tissue.
CARD-IA
R&D project consisting of the development of an innovative heart-failure prediction system with intelligent data interpretation.
PURELY
The overall objective of the PURELY project is to obtain a sustainable, efficient and versatile technological solution for recycling flexible polyurethane foam so that it can be reincorporated into the synthesis of new flexible foams.
RESPIRA
R&D project consisting of the development of a non-invasive mechanical ventilation system with AI-based predictive estimation of the patient’s clinical evolution.
HERA
European project whose objective is to develop, test and provide a systematic methodology to increase the participation of women over 45 in lifelong learning and support their integration into employment in sectors facing skills shortages.
TOUREXPERIENCE
European project whose objective is to increase the tourist appeal of certain areas through the use of tools based on immersive reality, mixed reality and artificial intelligence.
MISIONES
R&D project under the MISIONES initiative whose objective is to study the use of flexible polyurethane foam waste to generate thermal insulation for the construction sector.
MAYA
European Horizon Europe project whose objective is to empower adolescent and young adult cancer survivors to manage their cardiovascular health through digital tools, artificial intelligence and personalised monitoring.